Dragonlord Chronicles is an interactive Role-Playing Game (RPG) designed for general audiences. The focus of this game is battling, capturing, and training dragons in a medieval fantasy setting, much like in Nintendo's Pokemon series. However, there is a transformative twist: both the player and the dragons are capable of attacking enemies. The dragon assists the player in combat by using their own magical abilities, while the player fights opponents using their weapons. In addition to combat, this game features an item system. Dragons may drop potions, food, weapons, and armor in combat which may be used by the player. The player may also trade items they find in the overworld to help them purchase new equipment for their journey. Finally, the game features a minimalistic story about the player character's quest to defeat the most powerful dragon in the world and to claim their title of "Dragonlord". For more information about the developers, the game, and the tools, see below:
The Team
Our Instructors
Our Advisor
POSTER:
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TECHNOLOGIES & RESOURCES
Dragonlord Chronicles was developed using the Unity Game Engine version 2018.2.18f1. The IDE was Visual Studio. The artwork was created using Pyxel Edit. The music was imported
BOOKS:
Gibson Bond, Jeremy. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. Pearson Education. Kindle Edition.
JOURNALS:
Game Development “Tales of Mamochi” with Role Playing Game Concept Based on Android
Critical Success Factors to Improve the Game Development Process from a Developer's Perspective
Critical Success Factors to Improve the Game Development Process from a Developer's Perspective
OTHER HELPFUL WEBSITES:
Unity v2018.2 Manual
Unity v2018.2 Scripting Reference
Brackeys - RPG In Unity Tutorial
Quill18Creates - Base Building Game in Unity Tutorial
Unity v2018.2 Scripting Reference
Brackeys - RPG In Unity Tutorial
Quill18Creates - Base Building Game in Unity Tutorial
PROJECT DOCUMENTATION CS 425
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PROJECT DOCUMENTATION CS 426
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